Wednesday, October 30, 2013

Samsung Galaxy Gear smartwatch looks good, but doesn't do enough (pictures)

Samsung Galaxy Gear smartwatch looks good, but doesn't do enough (pictures)
/The good: The Samsung Galaxy Gear smartwatch is attractive, comfortable, and makes it easy to see incoming calls
The bad: A lack of e-mail and social network support, limited compatibility with other devices, the external charging case, and hit-and-miss voice control seriously limit its usefulness.
The bottom line: Samsung's take on the smartwatch has some potential, and it does get some things right, but its inability to perform truly "smart" functions means it falls far short of expectations.
Your phone is way too big and unwieldy -- what you need is a smaller second screen to let you know what's going on with ease. At least, that's what Samsung reckons. Its new Galaxy Gear Smartwatch lets you take calls, send texts, and perform various other tasks from your wrist without touching your phone.
The Gear has no SIM card or data connection of its own. Instead, it links to your phone over Bluetooth, acting more as an external display so you don't have to fish your phone out every time it rings.
Samsung's Gear is among the first smartwatches we've seen from a major mobile manufacturer and is intended to lead the way in the emerging field of wearable, connected technology. Exciting stuff, sure, but I'm certainly not bowled over by it. With hardly any third-party apps to speak of, its functions are limited to handling calls and texts -- email and social services are not yet supported.
Add to that its $299 price tag and the fact that it's only compatible with the Galaxy Note 3 at launch and you have a recipe for disappointment. Samsung has said it will be updated toward the end of the year to work with the Galaxy S4, S3, and Note 2, but even so, that's very few compatible devices. Those of you who have splashed out on a fancy new HTC One or Sony Xperia Z1 will be out of luck.
Design, build quality, and comfort
I find the Gear's combination of brushed metal, buttonless front, and black rubber strap rather attractive. It's stylish and smart, and wouldn't look out of place poking from the sleeves of a sharp suit. A geek's dream gadget it might be, but there's nothing particularly nerdy about its overall aesthetic. It's available in a range of colours, too, if black and silver isn't your thing.
(Credit: Andrew Hoyle/CNET)
There's only a single button on the watch itself, which acts to power up the display, or fires up Samsung's S Voice software with a double click. Navigating around the watch is done using the touch-enabled display. The 1.6-inch display might be miniature, but its 320x320-pixel resolution is sharp enough to make small text easily readable. It's also vivid enough to let you enjoy the photos you've snapped with the camera in the strap.
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contains the necessary charging components, and also adds NFC functionality. While it helps keep the size of the watch down, you will need to carry the caddy with you if you're going away from home for more than a couple of days. With heavy use, you'll get just a day out of the watch, so leave the caddy behind and you'll find it quickly goes from being an exciting new gadget to a lump of useless metal and rubber strapped to your arm.
(Credit: Andrew Hoyle/CNET)
The strap is easy to resize and comfortable enough for you to happily forget you're wearing it, thanks to the watch's unobtrusive 2.6-ounce weight. Build quality is generally very high, although annoyingly, it's not water-resistant. Everyday tasks like showering, washing your hands, or just going out when it's raining now means you'll have to be cautious about how much liquid is attacking your precious new toy.
Using the Gear
If a smartwatch is going to become part of your everyday life, it needs to be simple to use. After all, what's the point of replacing your complicated phone with a smaller, even more complicated interface? While the look of the Gear's interface is very simple, actually using the thing isn't quite as easy as its simple design would suggest.
It didn't start well. Trying to simply set up a Bluetooth connection doesn't work -- you need to use the NFC caddy. The NFC caddy launches a setup manager that starts the Bluetooth pairing and takes you through some initial setup steps.
Samsung's S Voice software lets you control many of the functions by talking to the watch, but you'll need to make sure you have this setup on your Note before you start. I didn't, and kept being flashed a prompt to activate it on the phone, expecting to see a similar dialog box on the bigger screen. Eventually, I realised I needed to go into S Voice settings on the Note, not the watch.
(Credit: Andrew Hoyle/CNET)
Each time the Gear wakes up -- it does so when you turn it toward your face -- you're met with your watch face of choice, with loads of analogue and digital styles to choose from. Swiping to the left or right takes you through a carousel of functions. Key tools like the notifications panel, S Voice, voice memo, the gallery, the media controller, the pedometer, and settings are all given their own individual tile, or you can scroll to the main apps list.
It's a very minimalist interface to swipe around, and one that seems fairly nippy thanks to the 800MHz processor. Finding the app or menu you want, however, requires you to swipe all the way through the carousel of icons until you get there -- and launching an app from the app list takes even longer. It can be very time-consuming, which is a problem for something designed to give access to tools faster than getting your phone out.
(Credit: Andrew Hoyle/CNET)
When a call comes in, it'll pop up on screen with options to accept or decline the call. If the contact is saved to your phone, it'll show the person's name and a linked image, if you have one. Text messages are handled in much the same way, with an icon and name popping up that you can tap on, or head into the notifications section to read it later, along with other received messages. Texts are clearly defined and you can scroll easily through them to read more of the conversation.
An irritating quirk I found is that if you're walking around wearing headphones (with a microphone) and accept a call using the Gear, it will route the call only through the watch on its loudspeaker, not through the cans plugged into your phone. This is an issue I only found out to my embarrassment while walking through a busy central London station attempting to take a call from my grandmother.
The watch's loudspeaker is loud enough to hear comfortably in a busy office, but walking alongside traffic it becomes more of a struggle. It's also more difficult for the microphone to pick up your voice, so expect to repeat yourself a few times if you're somewhere noisy. You can also expect to feel a little foolish, as you'll need to hold the watch to your face as you speak and up to your ear to properly hear the person who's calling. If you're fine with that, you're evidently much less easily embarrassed than I am.
Placing a call is a fairly simple process. You can either go to the contacts section, which will take you through all contacts saved on your phone, or double-tap the side button to launch S Voice and say "Call Luke," for example. If there is more than one Luke, it will allow you to select which one to call. As the screen is too small for an onscreen keyboard, text messages must be dictated using S Voice.
(Credit: Andrew Hoyle/CNET)
S Voice is by and large good at recognising words, but, like most voice-recognition software, it's far from perfect. Certain names won't be understood -- "Nate" is nearly always heard as "mate," for example -- and similar-sounding words can be confused. I'd say it had around an 80 percent success rate at placing calls, which I don't think is bad at all.
On a normal phone, it's fairly easy to correct small errors in text messages, but relying solely on voice controls had me regularly saying "no" and "cancel" to stop it texting nonsense sentences to people.
As a side note, S Voice will try and teach you a firm lesson about manners by starring out any naughty language you care to use. If it wanted to teach me a proper lesson, it should just send a copy of the message to my mother and let her deal with me.
The connection to your phone must be maintained if you want to be able to do anything useful with your watch, so make sure it's kept nearby -- or in your pocket. At times, S Voice took quite a few seconds to process what I'd asked of it. I'm not sure if this is simply a network issue or not, as there didn't seem to be any discernible pattern as to why it slowed down.
A lack of apps
While the watch might cope adequately with making calls and sending texts, that's about the limit of its socialising skills. Although there is a third-party app store for the Gear, there are barely any apps available, and even fewer that are worth downloading.
The vast majority of all my conversations through a phone are done using WhatsApp or Google Chat via Google Hangouts. As neither app is supported yet on the Gear, I constantly had to pull out my phone when out and about to send and receive messages. Similar apps like Viber and Skype aren't available, either.

Tuesday, October 29, 2013

Samsung Galaxy Note 3 review: Big, fast and feature-packed, but pricey

Samsung Galaxy Note 3 review: Big, fast and feature-packed, but pricey
/Samsung's Galaxy Note 3 is in some respects a difficult sell: it's priced well beyond many users at £594 (inc. VAT, £495 ex. VAT); it's large for a phone (although relatively small compared to a 7-inch tablet); and its S Pen stylus input — a key differentiator — isn't an obvious 'must have' feature.
Those who have used the Galaxy Note 2 and the original Galaxy Note may be attracted by the new features on offer here, but to reach beyond hardcore fans Samsung needs to keep delivering more stylus-based benefits and convince a wider audience of their utility.
Our SIM-free review sample of the Galaxy Note 3 came from Clove Technology.
galaxy-note3-thumb
The 5.7-inch Galaxy Note 3's design is generally pleasing, but the faux-leather backplate strikes a cheesy note. (Images: Samsung)

Design

The 5.7-inch Galaxy Note 3 is not Samsung's biggest handset; that distinction goes to the new 6.3-inch Galaxy Mega, which itself is trumped by Sony's gargantuan 6.4-inch Xperia Z Ultra.
Still, very few handsets edge over the 6-inch mark, and the Galaxy Note 3's screen, while 'only' 5.7 inches across the diagonal, is among the largest available. It's a touch larger than the 5.5-inch screen on the Galaxy Note 2, and the additional viewing area has been built into a chassis that's almost identical in footprint, although thinner and lighter — 79.2mm by 151.2mm by 8.3mm and 168g for the Note 3 compared to 80.5mm by 151.1mm by 9.4mm and 183g for the Note 2.
When it comes to giant-screen handsets, what's acceptable to carry and hold evolves over time: for us, the Galaxy Note 3 feels fine to hold to the ear for voice calls, while the 6-inch-plus Galaxy Mega and Sony Xperia Z Ultra felt oversized and unwieldy when we reviewed them.
galaxy-note-3-keypad
To make one-handed operation easier, you can set some interface elements — including the keypad shown here — to appear on the left or right sides of the screen. (images: Sandra Vogel/ZDNet)
Of course, pocketing the Galaxy Note 3 may prove difficult for some, and one-handed use is out of the question for most — at least with the standard UI. However, as on some of its other large-screen devices, Samsung allows you to set keypad, in-call buttons and calculator so that they sit on either the left or right side of the screen to make one-handed use easier.
The Galaxy Note 3 has Samsung's usual Home button beneath the screen, flanked by a pair of softkeys that illuminate when pressed.
The edges are finished in a shiny, chrome-like plastic with a raised ridge rather than a flat design. The right edge houses the power button, the volume rocker is on the left, the headset jack and an infrared transmitter are on the top, while the bottom edge carries the new Micro-USB 3.0 port for speedier-than-usual data transfer and charging. Samsung supplies a USB 3.0 cable, and the new port is backwards-compatible with existing Micro-USB 2.0 connectors. The Micro-USB 3.0 port is also MHL 2.0 compliant, but you'll have to provide your own adapter cable to take advantage of this.
galaxy-note3-bottom
The bottom of the Galaxy Note 3 carries a (new but backwards-compatible) Micro-USB 3.0 port and the S Pen stylus housing. (Image: Samsung)
The stylus, which Samsung calls the S Pen, sits in a slot on the bottom edge of the device. Thankfully, it anchors there pretty firmly as it's the stylus features that make the Galaxy Note 3 distinctive.
The backplate is a novelty, and not in a good way. It's thin and plasticky, in typical Samsung style, and feels very flimsy when you remove it to access the SIM and MicroSD slots. It also has a rubbery texture and leather-look finish, complete with faux stitching around its border. The look and feel is actually quite realistic, but the stitching effect is, frankly, comical.
The Galaxy Note 3's 5.7-inch screen uses Samsung's Super AMOLED technology and its full-HD resolution of 1,920 by 1,080 pixels gives it a pixel density of 386 pixels per inch (ppi). This is a big step up from the Galaxy Note 2's 1,280-by-720 pixels and 267ppi. The number of pixels is matched by Samsung's flagship Galaxy S4 smartphone, whose smaller 5-inch screen gives it a bigger pixel density of 441ppi.
galaxy note3-display
Presets are available to optimise the Galaxy Note 3's sAMOLED screen for different applications. (Image: Sandra Vogel/ZDNet)
The Note 3's sAMOLED screen is simply stunning — clear, sharp and bright, with good viewing angles and super-rich colours that positively jump out at you. Samsung provides presets that allow you to refine the colour tone so you can move away from super-bright to something more subtle, or have the handset automatically adapt depending on what you're doing.

Features

As you'd expect from a handset that costs around £600 (inc. VAT), Samsung has thrown top-end specifications at the Galaxy Note 3. It's an LTE/HSPA+ handset, with a Qualcomm Snapdragon 800 SoC comprising a 2.3GHz quad-core processor and Adreno 330 GPU, supported by 3GB of RAM. These specifications put the Galaxy Note 3 at the current pinnacle of power for a smartphone/phablet.
To cement its high-end credentials, the Galaxy Note 3 has 32GB of internal storage. The operating system and Samsung extras mop up a chunk of that, leaving you around 25GB free. The MicroSD card slot under the backplate is stacked on top of the MicroSIM card slot, and you can hot-swap memory cards without removing the battery.
There are two cameras — 13-megapixel with LED flash at the rear and 2-megapixel at the front. The main camera will shoot UHD (2160p) video at 30 frames per second (fps), FHD (1080p) at 60fps and HD (720p) at 120fps for slow-motion viewing. The front camera will do HD at 30fps, and there are shooting modes that use both cameras simultaneously.
There's a full set of wireless connectivity and sensors: wi-fi (802.11a/b/g/n/ac); Bluetooth 4.0; GPS (with A-GPS and GLONASS support); and NFC; plus accelerometer, gyroscope, proximity, compass, barometer, temperature, humidity and gesture sensors. Connectivity standard support runs to Wi-Fi DirectDLNA and MHL 2.0.
The operating system is Android 4.3, making the Galaxy Note 3, for the moment, among the most advanced Android handsets available. Samsung's own TouchWiz user interface sits on top, adding a wide range of features including gesture controls, the finger-hovering Air View and motion controls as well as other usability enhancements. One such feature, Multi Window, comes into its own on this large-screen device as it allows you to view two apps side by side. Our only complaint is that it's not implemented for all apps, but just a selection.
galaxy-note3-easy
Should you wish, you can set the Galaxy Note 3's user interface to Easy Mode for a gentler introduction to the handset's functionality. (Images: Sandra Vogel/ZDNet)
If you like the Note 3's screen size but find the UI a bit too fiddly and over-featured, there's an optional Easy Mode that reduces the complexity — and number — of the home screens and cuts down on the range of features available. (Although why you'd want to spend £600 on a device and then hobble its functionality is a moot point.)
As well as UI enhancements, Samsung adds a plenty of apps of its own, many of which take advantage of the S-Pen stylus. To give a few examples: S Translator performs language translations; S Planner is a calendar app; S Voice is a voice controller that can perform tasks like making calls; S Health is a wellbeing app that promises much but is currently finding its feet; WatchON can be used to control home entertainment equipment via infrared; and ChatON is a messaging app.
Business users will be interested in Knox, Samsung's enterprise security solution that allows a device to be used for both personal and work activities without compromising corporate security.
S Pen features
The S Pen is what makes the Galaxy Note 3's stand out from other devices. The stylus itself feels disappointingly light in the hand, but its utility is impressive.
At a basic level, you can use the stylus for navigation, and to make handwritten notes and drawings. The handwriting recognition is fast and accurate; we found we could use a fairly untidy cursive scrawl and get good results.
galaxy-note3-aircommand
Undocking the S Pen stylus, or holding it close to the screen and pressing the stylus button, brings up the Air Command menu. (Image: Sandra Vogel/ZDNet)
New to the Galaxy Note 3 is an Air Command menu that pops up when you extract the stylus from its housing or put the tip near the screen and press the on-stylus button. This brings up a menu of key services that are available.
One of these, Pen Window, lets you define an area and then open a secondary app into that from a small selection: calculator, clock, YouTube, phone dialler, contacts, ChatON, the Android web browser and Google Hangouts. Screen Write takes a screenshot and lets you write or draw onto it, and then save and share the product. S Finder is a device search tool. Action Memo lets you take short notes and then perform actions on them, such as call a phone number, visit a website or find a location in Google Maps. Scrap Booker lets you capture a screen area into an app called Scrapbook for annotation and later use.
This is only a selection of the available pen-based actions. There are pen-enabled apps such as S Planner and S Note, and Autodesk SketchBook for Galaxy — which you need to download (all 10.8MB of it), but which responds to the stylus's pressure-sensitive features.
And on any screen, you can draw round an area to copy it and then paste it into a selection of apps — as an email attachment, for example, or as a note. It's a simple, easy way to share a small piece of information.
Samsung claims 13 hours of wi-fi internet usage for the Galaxy Note 3, whose 3,200mAh battery should deliver all-day use to most people. Heavy workloads during the review period meant that we needed to give the device a power boost each afternoon, but a typical usage pattern should see you well into the evening before a recharge is needed.

Conclusion

Samsung has added some interesting usability features to the Galaxy Note 3 that make it a clear step up from its predecessor. Building a larger screen into a smaller, thinner and lighter chassis is an achievement, while the 5.7-inch full-HD sAMOLED screen is a joy to use. Whether what's on offer here is worth nearly £600 (inc. VAT) SIM-free is debatable, but price aside, the Galaxy Note 3 is extremely impressive.

Further reading

Prices

Price
Price AUD765
Price GBP495
Price USD799
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